Felt like challenging myself tonight. I wanted to see how quickly I could model and texture an asset. It took me 20 minutes to get out the base model and texture. Here is the first look.
Then an extra 20 minutes or so cleaning up and adding extra detail. This is the result.
For my time trial, it turned out okay, but not great. I feel like I am coming up with a new project every so often, but never actually see it out to the end. Maybe it’s because I cannot always see the end, or see in my head how it will turn out. My cabin is just one example. I see something, try to draw it out or find references, but always end up with a dead end. My motivation seems to have been zapped out of me.
A thought did occur to me just now. Maybe my projects overwhelm me. Maybe I look at way to big a picture to accomplish with my skill set. An entire environment doesn’t just come together from one person, but many. If I step back and look at every project I did in college, I realize that most of the”games” I created were all on me. Every detail, model, animation, texture, game play, programming, lighting, was all done by me. Lets face it, I am not perfect. The later half of my classes in college were team project oriented. That’s when details came out better and different roles were assigned. My brain is still programmed to just do all of the work still. It is like every idea that gets conjured up inside me needs to have all of these working elements, and I have to do them all.
I picked up my official degree today from my school. After reading it, something clicked inside me. My degree is a Bachelors of Fine Arts in Game Production. Fine Arts. Fine Arts? Fine ARTS! That’s what I went to school for! That’s what I should be focusing on! The art for the games! Not all the other stuff, but the ART!
I am now going to make a junk room. Why? Because all games have a junk room. You’ll see what I mean soon enough. This is something I can finally see being done through and through.

